You can’t make any meaningful progress in a custom world. This is why custom worlds seem like more of a testing area over anything else. You can also reimport your current adventure character at any time. You can unlink a character from a world to be used in a different one once you reached the five character limit. You can have up to five characters for custom worlds, which means you can actively play in five custom or public worlds at a time. When you join a custom world, a copy of your current adventure mode character is copied onto the custom world and is used for that custom world alone. Overall the settings are not too impactful to gameplay, the most they allow for is a player to re-roll legendary weapons and armor to try out a specific build without having to waste resources on it.Īn important thing to note is that you cannot carry a save from a custom world over to adventure mode. There are a few more settings that I didn’t list above, but for the most part I covered the major game-changing settings that are available. These are settings like making players drop more than just their junk when they die, different settings of weather, adding a visual filter to the game, and determining if all locations on the map are discovered without having to visit them. The final menu is a random assortment of settings that didn’t fall under the other two. The menu allows the host to raise or lower equipment durability, disable legendary effects on weapons and armor, change the amount of damage players take and deal, and more settings relating to combat. The combat menu contains settings for PvP and PvE combat as well as legendary effects. These settings allow options such as allowing objects to be built and crafted at no cost, allowing more objects to be placed in C.A.M.P.s, or allowing the width and height of a C.A.M.P.’s building radius to be extended or shrunk. The Workshop menu allows for the customization of settings surrounding the building and some aspects of crafting. The new items offer unique and fairly advantageous bonuses, which players probably won’t have access to if they don’t pay for them.When creating a custom world, players have three submenus of settings to customize their world. Still, these are, as Bethesda claims, a “convenience thing.” They just make the game easier and let you do things on the road rather than waiting to find crafting benches and stash boxes. They added consumable Repair Kits that allowed players to fix their weapons on the go, and later included Scrap Kits that let players scrap the junk in their inventory and place it in their stash at any time. This is not the first time that Bethesda has put gameplay objects in the Atomic Shop. This goes against Bethesda’s promise that the Atomic Shop would be for cosmetics only, and wouldn’t affect gameplay. Related: Fallout 76 Repair Kit Fiasco, Explained They can only be bought in the Atomic Shop with Atoms, a currency that can be bought with real money. items, they cannot be found in the game world, earned through quests, or purchased from vendors. The problem with these otherwise useful and practical items is that, unlike most useful C.A.M.P.
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